Keep the seed bouncing
Send the golden seed towards the coconut bumpers. Use Launch, Space or a table tap. A run gives you three balls. After a drain, launch the next ball yourself. Your points carry across all three.
Getting your game ready…
Three balls, up to ten minutes. Bank your score when ready.
Play this week’s setup. Your highest posted score counts. Only ranked runs appear here.
Sign in to play rankedSend the golden seed towards the coconut bumpers. Use Launch, Space or a table tap. A run gives you three balls. After a drain, launch the next ball yourself. Your points carry across all three.
Hold Left/Right, A/D or the two touch buttons to raise the flippers; release to lower them. You can use both together. Launch sends a waiting ball onto the table; pressing it during play does not add another ball.
Each separate scoring bumper hit adds 100 points. Walls and flippers award none. The third drain ends the run. Pause or Escape holds the table still; Resume continues it. New game restores three balls and zero points.
Follow the ball down from the bumpers. A side-wall bounce can send it towards the opposite flipper, so adjust before it reaches the bottom. The bumper response marks a scoring hit.
A rising flipper can send the ball back strongly. Release between returns to give it room to rise again. Time your next press to the approaching ball, and watch the centre gap on a steep descent.
Three coconut bumpers, wooden rails and two golden flippers frame the table. Repeated returns and changing rebound angles keep the ball moving, with one score to build over your three balls.