Push each crate home
Guide the gecko to push a crate onto every marked destination. Walk into one to push it a square if the space beyond is free. Push only one at a time; you cannot pull. Use arrows, WASD or the direction buttons.
Getting your game ready…
Guide the gecko to push a crate onto every marked destination. Walk into one to push it a square if the space beyond is free. Push only one at a time; you cannot pull. Use arrows, WASD or the direction buttons.
Each legal step counts as a move; pushing also adds one push. A blocked attempt adds neither. Crates on destinations can still move. Finish when every crate occupies a destination. There is no clock or points total.
Choose any of eight layouts. Undo or Z takes back a move, including after a clear. Restart restores that layout with zero counts. Next level continues after a clear. Completion and your lowest moves and pushes are saved separately.
A crate in a corner cannot leave. Check whether that corner is its destination before pushing. Ask where you will stand for the following push too: the crate needs space ahead, and you need a route behind it.
Placing one crate can block the way around another. Work backwards from the destinations to decide which needs a narrow passage first. If your plan closes the route, Undo and try a different order.
Fixed layouts make each clearing a puzzle you can revisit. Fewer steps and fewer pushes are different aims: a longer walk may put you in position for a better push.