Match an open end
Build a chain of dominoes by placing a tile against one of its open ends. The touching halves must show the same number of pips. A tile showing two and five can join an exposed two with its two half, leaving five as the new end.
Getting your game ready…
Build a chain of dominoes by placing a tile against one of its open ends. The touching halves must show the same number of pips. A tile showing two and five can join an exposed two with its two half, leaving five as the new end.
The double-six set uses values from zero to six, including blank halves and doubles with the same value on both sides. A double still matches by its pip value. Its different orientation does not create a new value or an extra branch.
Choose a tile, then Left or Right if both ends fit. Draw only when none fits, until a tile can play or the stock empties. Pass only when blocked with no stock. An empty hand wins; two passes compare remaining pips, with the lower total winning and equal totals drawing.
If several tiles fit, look at the values that would remain in your hand. Playing your only six may leave several six-bearing tiles difficult to use later. A flexible hand can answer more possible end values.
An opponent unable to play an exposed value gives you information about their hand at that moment. Use it cautiously: a later draw can change what they hold. Compare your own matching tiles before trying to close a value out.
Each player receives seven tiles from the double-six set, leaving fourteen in stock. The highest dealt double opens automatically; without a double, the highest-total dealt tile opens. This is one hand, with no running match score or Undo. New game deals again.