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FreeCell

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How to play

Bring all 52 cards home

Every card starts face up. Build each suit’s home pile from Ace to King. In the eight columns, build down one rank at a time, alternating red and black. Any card can start an empty column.

Use your spare spaces

Four free cells each hold one card. Pick a card or an ordered run, then a highlighted destination. A run can have one card plus the number of empty cells. Each spare empty column doubles that limit; an empty destination does not count.

Move one card safely

Safe home sends one card home when lower cards no longer need it. Undo restores one move; New deal shuffles a fresh deck. Use touch, or Tab and Enter/Space. Escape clears selection. Your personal score is the most cards sent home, up to 52.

Strategy

Keep a cell available

A free cell is a temporary perch, not a permanent storage place. Before filling it, look for a way to move that card back out. Empty columns make longer runs much easier to rearrange.

Find the low cards

Look for buried Aces and Twos before tidying every column. Moving a higher card home too early can remove a useful stepping stone; Safe home waits for lower cards of the other suits to reach home.

About the game

All the cards, in view

FreeCell keeps traditional suits and ranks on a leafy table. There is no clock, and random deals are not guaranteed to be winnable. Undo gives you room to explore.