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Fruit Drop

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Leaderboard

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How to play

Choose where it lands

Aim with the pointer or Left/Right, then release on the board or use Drop or Space. The preview shows what comes next. Allow half a second between drops. A released fruit falls and settles under gravity; it cannot be picked up and placed again.

Bring equal sizes together

Two touching fruit of the same tier merge: grapes, banana, mango, dragon fruit, coconut, then pineapple. Creating those five larger tiers earns one, three, six, ten and fifteen points respectively. Pineapples do not merge further. Different tiers stay separate, even when they touch.

Leave space beneath the rim

The round ends when supported fruit stays above the marked rim for two seconds. There is no timer to hurry your placement. A falling fruit may move others as it settles. Pause or P holds the pile; switching away requires Resume. Retry starts an empty container.

Strategy

Keep partners reachable

Putting matching fruit near one another helps only if they can touch. A larger fruit between them can block the merge. Build a steady lower layer and avoid burying a small fruit that the preview could match next.

Watch the rolling shape

Round fruit can roll away from the point directly below your aim. Compare the slopes of the pile before choosing a side. Let an unsettled group finish moving so the next drop follows the arrangement you intended.

About the game

A pile that changes itself

Fruit Drop uses physical contact and growing fruit instead of a grid of sliding numbers. Each drop changes the surface available to the next one. The rim gives the round its natural limit while the preview supports careful choices.