Finish the trail
Guide the running capuchin to the end of the selected route. Forward movement is automatic. Use Jump, Space or Up to clear a low obstacle, and hold Duck or Down to fit beneath a hanging branch. Release Duck to stand when there is room.
Read high and low
A crate calls for a jump; an overhead crossbar calls for a duck. You can jump only from the ground, so another press in mid-air does not create a second jump. Contact with an obstacle ends the attempt.
Try the same route
Three routes have fixed obstacles and a definite finish. Each passed hazard adds ten points; finishing adds 100. Next route carries your points forward after a clear. Normal Restart retries this route with zero points; ranked Restart returns to route one. Pause stops the trail; returning from another page requires you to resume. In a ranked run, Bank ends with only earned points.