Carry one small passenger
Guide a canoe across a five-by-five pond and carry a firefly to its matching flower. The canoe has room for one passenger at a time. Read the firefly and flower marks before choosing where to travel: reaching a different flower does not make it the right destination.
Watch the remaining glow
An empty canoe loads a waiting firefly automatically, with four glow. Each carrying step spends one. Landing on unused nectar refills four, and a matching unlit flower delivers. These resolve before zero glow, so a fourth-step arrival can work. Zero elsewhere strands the passenger.
Plan the whole pond
Move to adjacent water by tap, arrows or the direction buttons; walls block travel. Empty steps spend no glow and leave nectar untouched. Light every flower to win. Undo restores the complete previous arrival, even after a result. Reset retries the selected pond; six named puzzles offer different routes.