Leave one seed
Remove seeds by jumping until only one remains. Select a seed, then a marked empty landing two spaces away horizontally or vertically. The square between must hold a seed; that jumped seed leaves the board. You cannot slide into an adjacent empty recess.
Aim for the finish
Finish with your last seed in the central recess. One seed elsewhere is not a clear, even when there are no jumps left. Both the full board and shorter practice start use this finish. The cross-shaped board has empty recesses as well as occupied ones.
Keep a jump available
A board with several seeds and no legal jump is stuck. Undo restores a jump, including the removed seed, so you can explore a different sequence. Restart returns to that layout’s starting seeds. There is no clock or penalty for stopping to think.