Balance the two leaves
Fill the six-by-six board with the two marked leaf types. Each row and column needs three of each. Tap a free square to cycle between blank and the two leaves. Fixed starting leaves stay in place as you work out the rest.
Getting your game ready…
Fill the six-by-six board with the two marked leaf types. Each row and column needs three of each. Tap a free square to cycle between blank and the two leaves. Fixed starting leaves stay in place as you work out the rest.
Three identical leaves cannot sit next to one another horizontally or vertically. Two identical leaves with one empty square between them force the other type into that gap. Check rows and columns: a legal-looking row may still create a vertical run.
No two complete rows or complete columns may be identical. All balance, run and uniqueness rules must fit together. Choose from six fixed boards. Undo reverses a choice; Restart restores that board. Hint highlights a rule to consider without filling a square.
Once a row contains all three leaves of one type, its remaining squares take the other type. Apply the same count to a column. Counting is useful even when there is no pair or gap pattern nearby to guide you.
When a row has two remaining possibilities, compare each with the completed rows. An identical finish is ruled out. Avoid deciding from colour alone: the broad and narrow shapes carry the same information and can make a long line easier to read.
Twin Leaves keeps its choices small: just two leaf silhouettes on a cream board. The challenge grows from using equal counts, short-run limits and distinct lines together. It is a deduction puzzle rather than remembering hidden cards or spreading a colour patch. Completion badges and your puzzle selection are remembered; unfinished changes are not.